Work and Projects
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Started in December of 2013, Intersection Games began production of it's first indie title, "Age of Darkness", with a development team of six members including, three programmers, two artists, and one writer. James currently works as Producer and Lead Artist at Intersection Games. The group has been hard at work designing their first project to jump-start the team. Intersection games plans to make it's way onto Steam first, in order to develop publicity as a relatively new studio. Initial thoughts suggest that title will be in the Turn Based Strategy genre with a focus on detail rather than mass. James's usual tasks within the group include: assessing and creating deadlines, organizing team assignments, supervising game aesthetics and compositions, creating most organic game assets as well as animation, creating environments, and level design. Production of the game has been postponed until mid May due to conflicting events.
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As A Student,
As of now, James studies Interdisciplinary Film and Digital Media at the University of New Mexico in Albuquerque, New Mexico. Within this program, James concentrates on the artistic development of games and film with such practices as, 3D Modeling, Digital Painting, Digital Compositing, Graphic Design, Game Development, and Visual Effects. Currently, he is working on the production of "Tetra Labs", a first person shooter/ puzzle under the instruction of Computer Engineer, Jonathan Whetzel from Sandia National Laboratory.
As of now, James studies Interdisciplinary Film and Digital Media at the University of New Mexico in Albuquerque, New Mexico. Within this program, James concentrates on the artistic development of games and film with such practices as, 3D Modeling, Digital Painting, Digital Compositing, Graphic Design, Game Development, and Visual Effects. Currently, he is working on the production of "Tetra Labs", a first person shooter/ puzzle under the instruction of Computer Engineer, Jonathan Whetzel from Sandia National Laboratory.